A new project, now with more ambition than ever.
A disclaimer: There is not now, nor will there ever be anything dangerous about this project. This is not actually a bomb, just a game replica.
What is this?
Keep talking and Nobody Explodes is an asynchronous multiplayer game developed by Steel Crate Games in 2015. The game play revolves around two roles: A single player as “The Defuser” and any number of other people as “The Bomb Experts”. As the name implies the Defuser is given a bomb that they must defuse, the problem is that they don’t know how to defuse it. Meanwhile the Bomb Experts have a manual that tells them how to defuse any bomb. The challenge in this game comes from the fact that the Defuser and the Bomb Experts are separated and must communicate back and forth to both describe what the parts of the bomb look like and how to defuse them. The bombs are designed in such a way that the modules that make up the bomb are easy to understand but are nearly impossible to memorize or predict leading to interesting and unique gameplay every time.
One of the most interesting ways to play the game is in VR. Solving in VR gives much more of an atmosphere to the game and being able to interact with the bomb in a 3D space feels so much better as a user experience. Ever since I played it in VR, I had a thought in the back of my mind that this would be the coolest thing to have a physical version of. Jump cut to 2 years later, and I’m finally starting on the physical version of it.
This post is sort of just an announcement and status post. I will have more about the exact start of this project and updates later.
You can find my current progress and more details about the project up on my Github page, and below are some pictures of my progress below. Most of my time so far has been dedicated to the underlying code libraries that will make my life easier as I go to implement the modules.
I’m currently working on “Version 1”, which focuses a lot on proof-of-concept and functionality and not a lot on looks or user-proofing, those are for version 2.